Voice

It narrates as it moves.

Spoken narration timed to the cursor, so a user watching learns the path instead of reading a caption after the fact.

Metered separately: 500 / 3,000 / 10,000 minutes by plan.
speaking
“Plan and usage is under Settings. I'll open it.”

01Why voice, and not just text?

Because a user watching the cursor shouldn't have to split attention between the motion and a caption. Narration timed to each step keeps their eyes on the interface while their ears follow the reasoning, which is how someone actually learns where a control lives.

02Is voice always on?

No. Voice is optional and draws from the same credit pool as every other channel (0.5 credit a minute), with a fair-use cap of 40% of your balance so it never starves live chat. You can run Peeve entirely silently, with narration as an on-demand layer for the flows where hearing the path helps most.
Why teams choose Peeve
Learn by watching, not reading
Narration timed to the cursor keeps a user's eyes on the interface while their ears follow the reasoning.
On only where it helps
Optional and metered separately, so you spend voice on the flows where hearing the path actually matters.
Reaches more users
Spoken guidance helps the people who won't stop to read a caption after the motion has passed.
14-day trial, no cardInstalls in an afternoonRead-only until you widen itKill switch in one commandCancel anytime, no lock-in

Support that speaks as it moves. 14 days free. No card. No call.